| This is 
        a method for modeling and rendering a procedural tree in real-time. 
		A branch glowing algorithm is introduced for progressively 
        modeling the tree. The algorithm also provides the capability of tweaking 
        the shape of the tree in a parametric way. The demonstration program shows 
        the performance of this method. Demo 
        program for OpenGL/Win32- The demo program is implemented with VC++ 6.0, in 2001, and refactored with 
         VC++ 2003, in 2003. Rendering implementation is based 
        on OpenGL 1.1. I developed and tested it on a laptop of 1.2G Celeron CPU 
        with ATI Radeon M6 video card, 16M video-memory on broad. It goes about 
        40 fps.
 
 - Make sure you have hardware-accelerated OpenGL 
        runtime library installed instead of the software-simulated one that 
        was pre-installed by Windows. If not, great fps drop appears. Usually, the 
        correct  OpenGL runtime library  is shipped with the latest driver 
        of the  
        video card. The caption of the demo program window shows 
        the name of the current OpenGL runtime library in use. It is expected that the 
        name contains the model of your video card.
 
 - Be 
        CAUTION when turning [ Tree Total Depth ] and [ SSE. Dep. Attenuate ]. 
        Large values of the two parameters would make a low-end PC run very slowly. 
        However, a powerful PC with Pentium VI CPU and 256M memory can go with 
        both parameters reach the maximum.
 
 - All 
        global parameters mentioned in the report ,english version, is named as 
        the following in the UI of the demo:
 
         
          |  | Terms 
              in paper |  | Terms 
              in UI |   
          |  | Depth |  | Tree 
            Total Depth |   
          |  | Expand |  | SEG. 
            Expand Angle |   
          |  | Length |  | SEG. 
            Len. Attenuate |   
          |  | Radius |  | SEG. 
            Rad. Attenuate |   
          |  | Twist |  | SEG. 
            Twist Angle |   
          |  | Bifarcate |  | SSE. 
            Bifurcate Angle |   
          |  | SideDepthScale |  | SSE. 
            Dep. Attenuate |   
          |  | SideScale |  | SSE. 
            Scale Attenuate |  DownloadsThe 
        demo program:[ Win32 Executable  ] 
        [ Source code  ]
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 Wireframe 
        view 
 
  Snapshot 1
 
 
  Snapshot 2
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